Game stages
The gameplay can be divided into three stages:
Early game
At this stage, users can sow seeds, take care of them until they move to the sprout stage. Marketplaces are available, users can conduct land transactions or perform seed and sprout exchanges with other players.
Mid game
Seeds germinate to the sprout stage and the type of plant that will grow becomes clear. The user needs to take care of the sprout and perform several in-game actions depending on the type of seed (use combinations of resources). At this stage, players can sell sprouts that they do not need on the marketplace. The withered sprouts can be recycled. There may also sprout trees that are not useful (normal trees). They can be recycled immediately.
Late game
Sprouts become full-grown trees. To get more resources, trees can be crossed to produce new varieties. The mechanics of breeding also apply to ents. These creatures help care for the farm and have a chance to gain unique bonuses by breeding.
Character customization becomes available, the global map, clan activities, land operations, and construction, as well as the ability to make and sell clothes, and engage in advanced in-game activities (pooling, workshops, collaborating with brands, or holding screenings and advertising in their showrooms).
It should be emphasized that the process of transition from one phase to another in time will be optimized to the needs of players. This process will not be intrusive, capable to discourage interest in the game. The transition between stages is designed to familiarize users and lower the entry threshold into the game world. It is intended to teach basic mechanics to players who need it.
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